#479 Motisma-Four - Rotom-Heat

DPP - 4ème génération
Motisma-F | Objet | Talent | Nature | PV | Atq | Déf | Atq S. | Déf S. | Vit | Moveset |
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Lévitation | Timide | - | 252 | 4 | 252+ |
- Tonnerre - Ball'Ombre - Surchauffe / PC Glace - Tourmagik |
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Assuré | 252 | - | 252+ | 4 |
- Tonnerre /
Coup d'Jus /
Ball'Ombre - Feu Follet / PC Glace - Repos - Blabla Dodo |
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Timide | 16 | - | 240 | 252+ |
- Tonnerre /
Coup d'Jus - Feu Follet / Ball'Ombre / PC Glace - Clonage - Balance |
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Contres courants |
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Contres insolites |
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Checks - RK |
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Partenaires idéaux |
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Voir tous les sets 4G >> |
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Thunderbolt
- Shadow Ball
- Overheat / Hidden Power Ice
- Trick
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
IVs: 0 Atk
Bold Nature
- Thunderbolt / Discharge / Shadow Ball
- Will-O-Wisp / Hidden Power Ice
- Rest
- Sleep Talk
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 16 HP / 240 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Thunderbolt / Discharge
- Will-O-Wisp / Shadow Ball / Hidden Power Ice
- Substitute
- Pain Split
SS - 8ème génération
Motisma-Four | Objet | Talent | Nature | PV | Atq | Déf | Atq S. | Déf S. | Vit | Moveset |
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Lévitation | Timide | 248 | - | 8 | 252+ |
- Surchauffe - Coup d'Jus / Change Éclair - Machination - Balance / Toxik |
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- | 252 | 4 | 252+ | |||||||
Calme | 248 | - | 172+ | 88 |
- Surchauffe - Change Éclair - Toxik - Balance / Anti-Brume |
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Contres courants |
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Contres insolites |
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Checks - RK |
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Partenaires idéaux |
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Voir tous les sets 8G >> |
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
IVs : 0 Atk
Timid Nature
- Overheat
- Discharge / Volt Switch
- Nasty Plot
- Pain Split / Toxic
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
IVs : 0 Atk
Timid Nature
- Overheat
- Discharge / Volt Switch
- Nasty Plot
- Pain Split / Toxic
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 172 SpD / 88 Spe
IVs : 0 Atk
Calm Nature
- Overheat
- Volt Switch
- Toxic
- Pain Split / Defog