Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Crunch |
 |
x |
80 |
100 |
24 |
20% chance to lower the target's Defense stat by 1 stage. |
|
Dark Pulse |
 |
|
80 |
100 |
24 |
20% chance to make to target flinch. |
|
Hyperspace Fury |
 |
x |
100 |
- |
8 |
Hits the target even if it is under the effect of Protect, Baneful Bunker, Detect etc. Never fails. |
|
Knock Off |
 |
x |
65 |
100 |
32 |
The target loses its item. Power is boosted by 50% if the target actually lose its item as a result of the
attack. If Knock Off triggers an item's effect (such as Colbur Berry, Focus Sash etc.), it activates before being lost. |
|
Nasty Plot |
 |
|
- |
- |
32 |
Boosts the user's Special Attack by 2 stages. |
|
Pursuit |
 |
x |
40 |
100 |
32 |
Power is doubled if the target is switching this turn. Hits the target before it has switched out. |
|
Sucker Punch |
 |
x |
70 |
100 |
8 |
Fails if the target is using a non-offensive move. Priority +1. |
|
Taunt |
 |
|
- |
100 |
32 |
Prevents the target from using non-offensive moves for 3 turns. |
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Aura Sphere |
 |
|
80 |
- |
32 |
Never fails. |
|
Bulk Up |
 |
|
- |
- |
32 |
Boosts the user's Attack and Defense stat by 1 stage. |
|
Close Combat |
 |
x |
120 |
100 |
8 |
Lowers the user's Defense and Special Defense stat by 1 stage. |
|
Counter |
 |
x |
- |
100 |
32 |
Deals double damage if hit by a physical move. Priorité -5. |
|
Drain Punch |
 |
x |
75 |
100 |
16 |
The user recovers 50% of the damage dealt. |
|
Final Gambit |
 |
|
- |
100 |
8 |
The user faints and deals damage equal to the number of HP lost in the process. |
|
Focus Blast |
 |
|
120 |
70 |
8 |
10% chance to lower the target's Special Defense stat by 1 stage. |
|
High Jump Kick |
 |
x |
130 |
90 |
16 |
The user loses 50% of its max HP if it fails. |
|
Low Kick |
 |
x |
20 à 120 |
100 |
32 |
The heavier the target, the most powerful the attack.. |
|
Power-Up Punch |
 |
x |
40 |
100 |
32 |
Boosts the user's Attack stat by 1 stage. |
|
Sacred Sword |
 |
x |
90 |
100 |
24 |
Ignores the target's stats changes. |
|
Secret Sword |
 |
|
85 |
100 |
16 |
Takes the target's Defense stat into account for the damage calculation. |
|
Seismic Toss |
 |
x |
- |
100 |
32 |
Deals damage equal to the user's level. |
|
Superpower |
 |
x |
120 |
100 |
8 |
Lowers the user's Attack and Defense stat by 1 stage. |
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Fiery Dance |
 |
|
80 |
100 |
16 |
50% chance to boost the user's Special Attack stat by 1 stage. |
|
Fire Blast |
 |
|
110 |
85 |
8 |
10% chance to burn the target. |
|
Fire Fang |
 |
x |
65 |
95 |
24 |
10% chance to burn the target and 10% chance to make it flinch. |
|
Fire Punch |
 |
x |
75 |
100 |
24 |
10% chance to burn the target. |
|
Flamethrower |
 |
|
90 |
100 |
24 |
10% chance to burn the target. |
|
Flare Blitz |
 |
x |
120 |
100 |
24 |
10% chance to burn the target. The user receives recoil damage equal to 1/3 of the damage done to the target. Thaws the user. |
|
Heat Wave |
 |
|
95 |
90 |
16 |
10% chance to burn the target. |
|
Hidden Power Fire |
 |
|
60 |
100 |
24 |
- |
|
Lava Plume |
 |
|
80 |
100 |
24 |
30% chance to burn the target. |
|
Magma Storm |
 |
|
100 |
75 |
8 |
As long as the user is on the field, the target cannot be swicthed out for 4 to 5 turns and loses 1/8 of its max HP each turn. |
|
Mind Blown |
 |
|
150 |
100 |
8 |
The user loses half of its max HP. |
|
Searing Shot |
 |
|
100 |
100 |
8 |
30% chance to burn the target. |
|
V-Create |
 |
x |
180 |
95 |
8 |
Lowers the user's Defense, Special Defense and Speed stats by 1 stage. |
|
Will-O-Wisp |
 |
|
- |
85 |
24 |
Burns the target. |
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Bullet Seed |
 |
|
25 |
100 |
48 |
Hits 2 to 5 times. |
|
Energy Ball |
 |
|
90 |
100 |
16 |
10% chance to lower the target's Special Defense stat by 1 stage. |
|
Giga Drain |
 |
|
75 |
100 |
16 |
The user recovers 50% of the damage dealt. |
|
Hidden Power Grass |
 |
|
60 |
100 |
24 |
- |
|
Horn Leech |
 |
x |
75 |
100 |
16 |
The user recovers 50% of the damage dealt. |
|
Leaf Blade |
 |
x |
90 |
100 |
24 |
12,5% chance to inflict a critical hit. |
|
Leaf Storm |
 |
|
130 |
90 |
8 |
Lowers the user's Special Attack by 2 stages. |
|
Leech Seed |
 |
|
- |
90 |
16 |
Each turn, the target loses 1/8 of its max HP, immediately retrived by the user (or any other Pokémon that took its place). |
|
Power Whip |
 |
x |
120 |
85 |
16 |
- |
|
Sleep Powder |
 |
|
- |
75 |
24 |
Puts the target to sleep. |
|
Solar Beam |
 |
|
120 |
100 |
16 |
Charges on the first turn and hits on the next one. Under harsh sunlight, no charge turn is required. |
|
Synthesis |
 |
|
- |
- |
8 |
The user recovers 50% of its max HP if no weather condition is active, 2/3 of its HP during harsh sunlight and only 1/4 under rain, sandstorm and hail. |
|
Wood Hammer |
 |
x |
120 |
100 |
24 |
The user receives recoil damage equal to 1/3 of the damage done to the target. |
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Belly Drum |
 |
|
- |
- |
16 |
The user sacrifices half of its max HP and boosts its Attack stat to its maximum (+6). |
|
Body Slam |
 |
x |
85 |
100 |
24 |
30% chance to paralyse the target. |
|
Explosion |
 |
|
250 |
100 |
8 |
Causes the user to faint. |
|
Extreme Speed |
 |
x |
80 |
100 |
8 |
Priority +2. |
|
Facade |
 |
x |
70 |
100 |
32 |
Power is doubled if the user is affected by a non-volatile status condition. |
|
Fake Out |
 |
x |
40 |
100 |
16 |
Makes the target flinch. Only works the first turn the user is on the field. Priority +3. |
|
Feint |
 |
|
30 |
100 |
16 |
Hits the target even if it is under the effect of Protect, Detect etc. Priority +2. |
|
Frustration |
 |
x |
1 à 102 |
100 |
32 |
Power is maxed if the user's happiness is at its minimum and vice-versa. |
|
Giga Impact |
 |
x |
150 |
90 |
8 |
The user cannot attack nor switch out next turn. |
|
Glare |
 |
|
- |
100 |
48 |
Paralyses the target. |
|
Growth |
 |
|
- |
- |
32 |
Boosts the user's Attack and Special Attack stats by 1 stage (2 under harsh sunlight). |
|
Heal Bell |
 |
|
- |
- |
8 |
Cures the user and each Pokémon in the user's team of all status conditions (burn, freeze, paralysis, poison, sleep). |
|
Pain Split |
 |
|
- |
- |
32 |
The HP of both Pokémon are added together and both Pokémon are given back an equal amount of HP. |
|
Perish Song |
 |
|
- |
- |
8 |
Both Pokémon are affected by a countdown starting at 4 and decreasing by 1 at the end of each turn. When the countdown
falls to 0, the Pokémon faints. |
|
Protect |
 |
|
- |
- |
16 |
Protects the user from every moves directed at it during this turn. Probability to use Protect successfully (100% the first
time) is divided by 3 at each use. Priority +4. |
|
Quick Attack |
 |
x |
40 |
100 |
48 |
Priority +1. |
|
Rapid Spin |
 |
x |
20 |
100 |
64 |
Removes Entry Hazards on the user's side only and frees it from the effect of Leech Seed. |
|
Recover |
 |
|
- |
- |
16 |
The user recovers 50% of its max HP. |
|
Return |
 |
x |
1 à 102 |
100 |
32 |
Power is maxed if the user's happiness is maxed and vice-versa. |
|
Soft-Boiled |
 |
|
- |
- |
16 |
The user recovers 50% of its max HP. |
|
Substitute |
 |
|
- |
- |
16 |
Puts the user behind a substitute by sacrificing 25% of its max HP. |
|
Swords Dance |
 |
|
- |
- |
48 |
Boosts the user's Attack stat by 2 stages. |
|
Whirlwind |
 |
|
- |
- |
32 |
Sends randomly an other Pokémon of the opponent's team onto the field. Priority -6. |
|
Wish |
 |
|
- |
- |
16 |
Next turn, the Pokémon currently on the field recovers 50% the user's max HP. |
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Calm Mind |
 |
|
- |
- |
32 |
Boost the user's Special Attack and Special Defense stat by 1 stage. |
|
|
Healing Wish |
 |
|
- |
- |
16 |
The user faints allowing the next Pokémon that enters the field to recover all of its HP and to cure of its potential
status condition. |
|
Heart Stamp |
 |
x |
60 |
100 |
40 |
30% chance to make the target flinch. |
|
Heart Swap |
 |
|
- |
- |
16 |
The user exchanges its stats stages with the target's ones. |
|
Light Screen |
 |
|
- |
- |
48 |
Special damage received by the user's team are halved for 5 turns. |
|
Psychic |
 |
|
90 |
100 |
16 |
10% chance to lower the target's Special Defense stat by 1 stage. |
|
Psyshock |
 |
|
80 |
100 |
16 |
Takes the target's Defense stat into account for the damage calculation. |
|
Reflect |
 |
|
- |
- |
32 |
Physical damage received by the user's team are halved for 5 turns. |
|
Rest |
 |
|
- |
- |
16 |
Puts the user to sleep for 2 turns, restauring all of its HP and curing any non-volatile status condition. |
|
Stored Power |
 |
|
20 |
100 |
16 |
Power gains 20 points for each user's stat boost (max 860). |
|
Trick |
 |
|
- |
100 |
16 |
The user exchanges its item with the target's one. |
|
Trick Room |
 |
|
- |
- |
8 |
Slowest Pokémon move first for 5 turns. Priority -7. |
|
Zen Headbutt |
 |
x |
80 |
90 |
24 |
20% chance to make the target flinch. |
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Diamond Storm |
 |
|
100 |
95 |
8 |
50% chance to boost the user's Defense stat by 1 stage. |
|
Rock Blast |
 |
|
25 |
90 |
16 |
Hits 2 to 5 times. |
|
Rock Polish |
 |
|
- |
- |
32 |
Boosts the Speed stats by 2 stages. |
|
Rock Slide |
 |
|
75 |
90 |
16 |
30% chance to make the target flinch. |
|
Rock Tomb |
 |
|
60 |
95 |
24 |
Lowers the target's Speed stat by 1 stage. |
|
Stealth Rock |
 |
|
- |
- |
32 |
Sets up rocks on the opposing side of the field that cause each Pokémon that is switching in to lose HP, according to their
vulnerability to Rock type : 3,125% with a double resistance, 6,25% with a simple resistance, 12,5% if neutral to Rock-type,
25% in case of a simple weakness and 50% in case of a double weakness. |
|
Stone Edge |
 |
|
100 |
80 |
8 |
12,5% chance to inflict a critical hit. |
|