Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Bug Buzz |
 |
|
90 |
100 |
16 |
10% chance to lower the target's Special Defense stat by 1 stage. Can hit through substitutes. |
... //
|
First Impression |
 |
x |
90 |
100 |
16 |
Only works the first turn the user is on the field. Priority +2. |
... /
|
Infestation |
 |
x |
20 |
100 |
32 |
As long as the user is on the field, the target cannot be swicthed out for 4 to 5 turns and loses 1/8 of its max HP each turn. |
|
Leech Life |
 |
x |
80 |
100 |
16 |
The user recovers 50% of the damage dealt. |
... /
|
Quiver Dance |
 |
|
- |
- |
32 |
Boosts the user's Special Attack, Special Defense and Speed stats by 1 stage. |
... //
|
Sticky Web |
 |
|
- |
- |
32 |
Sets up a web on the opposing side of the field that lowers the opponent's grounded Pokémon's Speed stat by 1 stage
as they enter the field. |
|
Tail Glow |
 |
|
- |
- |
32 |
Boost the user's Special Attack stat by 3 stages. |
|
U-Turn |
 |
x |
70 |
100 |
32 |
The user switches out right after the attack. |
/
//
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Beat Up |
 |
|
- |
100 |
16 |
Hits a number a time equal to the number of Pokémon without status conditions in the user's team.
Inflicts damage taking into account the Attack stat of each Pokémon. |
... /
|
Bite |
 |
x |
60 |
100 |
40 |
30% chance to make the target flinch. |
... /
|
Ceaseless Edge |
 |
x |
65 |
90 |
24 |
Sets up 1 layer of spikes on the opposite side of the field. |
|
Crunch |
 |
x |
80 |
100 |
24 |
20% chance to lower the target's Defense stat by 1 stage. |
/
//
|
Dark Pulse |
 |
|
80 |
100 |
24 |
20% chance to make to target flinch. |
//
|
Foul Play |
 |
x |
95 |
100 |
24 |
Uses the target's Attack stat for the damage calculation. |
... /
|
Knock Off |
 |
x |
65 |
100 |
32 |
The target loses its item. Power is boosted by 50% if the target actually lose its item as a result of the attack.
If Knock Off triggers an item's effect (such as Colbur Berry, Focus Sash etc.), it activates before being lost. |
/
|
Kowtow Cleave |
 |
x |
85 |
- |
16 |
Never fails. |
|
Memento |
 |
|
- |
100 |
16 |
The user faints, which lowers the target's Attack and Special Attack by 2 stages. |
... /
|
Nasty Plot |
 |
|
- |
- |
32 |
Boosts the user's Special Attack stat by 2 stages. |
/
//
|
Night Slash |
 |
x |
70 |
100 |
24 |
12,5% chance to inflict a critical hit. |
... //
|
Parting Shot |
 |
|
- |
100 |
32 |
The user lowers the target's Attack and Special Attack by 1 stage and switches out afterwards. |
/
|
Payback |
 |
x |
50 |
100 |
16 |
Power doubles if the user moves after the target or if the target is switched out. |
|
Ruination |
 |
|
- |
90 |
16 |
Halves the target's current HP. |
|
Sucker Punch |
 |
x |
70 |
100 |
8 |
Fails if the target is using a non-offensive move. Priority +1. |
/
//
<
|
Switcheroo |
 |
|
- |
100 |
16 |
The user exchanges its item with the target's one. |
//
|
Taunt |
 |
|
- |
100 |
32 |
Prevents the target from using non-offensive moves for 3 turns. |
/
//
|
Throat Chop |
 |
|
80 |
100 |
24 |
Prevents the target from using sound based moves for 2 turns. |
... /
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Breaking Swipe |
 |
x |
60 |
100 |
24 |
Lowers the target's Attack stat by 1 stage. |
... //
|
Dragon Claw |
 |
x |
80 |
100 |
24 |
- |
/
//
|
Dragon Dance |
 |
|
- |
- |
32 |
Boosts the user's Attack and Speed stats by 1 stage. |
//
|
Dragon Darts |
 |
|
50 |
100 |
16 |
Hits twice. |
|
Draco Meteor |
 |
|
130 |
90 |
8 |
Lowers the user's Special Attack stat by 2 stages. |
/
|
Dragon Pulse |
 |
|
85 |
100 |
16 |
- |
|
Dragon Tail |
 |
x |
60 |
90 |
16 |
Sends randomly an other Pokémon of the opponent's team onto the field. Priority -6. |
|
Glaive Rush |
 |
x |
120 |
100 |
8 |
After this move is used, attacks directed at the user won't miss and will inflict double damage until the user’s next move. |
... //
|
Outrage |
 |
x |
120 |
100 |
16 |
Attacks 2 to 3 turns, then confuses the user. |
//
|
Scale Shot |
 |
|
25 |
90 |
32 |
Hits 2 to 5 times. Lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage. |
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Discharge |
 |
|
80 |
100 |
24 |
30% chance to paralyse the target. |
|
Double Shock |
 |
|
120 |
100 |
8 |
Only works if the user is Electric-type. The user loses its Electric type afterwards, unless it is Terastallized in Electric-type. |
... /
|
Nuzzle |
 |
x |
20 |
100 |
32 |
Paralyses the target. |
/
|
Supercell Slam |
 |
x |
100 |
95 |
24 |
The user loses 50% of its max HP if the move fails. |
|
Thunderbolt |
 |
|
90 |
100 |
24 |
10% chance to paralyse the target. |
/
|
Thunderclap |
 |
|
70 |
100 |
8 |
Fails if the target is using a non-offensive move. Priority +1. |
|
Thunder Punch |
 |
x |
75 |
100 |
24 |
10% chance to paralyse the target. |
... /
|
Thunder Wave |
 |
|
- |
90 |
32 |
Paralyses the target. |
/
|
Volt Switch |
 |
|
70 |
100 |
32 |
The user switches out right after the attack. |
/
|
Wild Charge |
 |
x |
90 |
100 |
24 |
The user receives recoil damage equal to 1/4 of the damage done to the target. |
... /
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Aura Sphere |
 |
|
80 |
- |
32 |
Never fails. |
... /
|
Axe Kick |
 |
x |
120 |
90 |
16 |
30% chance to confuse the target. The user loses 50% of its max HP if the move fails. |
... /
|
Body Press |
 |
x |
80 |
100 |
16 |
Takes the user's Defense stat instead of its Attack stat into account for the damage calculation. |
/
|
Brick Break |
 |
x |
75 |
100 |
24 |
Removes the screens from the target's side of the field (Reflect, Light Screen, Aurora Veil). |
|
Bulk Up |
 |
|
- |
- |
32 |
Boosts the user's Attack and Defense stat by 1 stage. |
/
//
|
Close Combat |
 |
x |
120 |
100 |
8 |
Lowers the user's Defense and Special Defense stat by 1 stage. |
/
//
|
Drain Punch |
 |
x |
75 |
100 |
16 |
The user recovers 50% of the damage dealt. |
/
//
|
Focus Blast |
 |
|
120 |
70 |
8 |
10% chance to lower the target's Special Defense stat by 1 stage. |
/
|
Force Palm |
 |
|
60 |
100 |
16 |
30% chance to paralyse the target. |
... /
|
High Jump Kick |
 |
x |
130 |
90 |
16 |
The user loses 50% of its max HP if it fails. |
|
Low Kick |
 |
x |
20 à 120 |
100 |
32 |
The heavier the target, the most powerful the attack. |
/
|
Mach Punch |
 |
x |
40 |
100 |
48 |
Priority +1. |
... /
|
Sacred Sword |
 |
x |
90 |
100 |
24 |
Ignores the target's stats changes. |
/
//
|
Seismic Toss |
 |
x |
- |
100 |
32 |
Deals damage equal to the user's level. |
|
Superpower |
 |
x |
120 |
100 |
8 |
Lowers the user's Attack and Defense stat by 1 stage. |
|
Vacuum Wave |
 |
|
40 |
100 |
48 |
Priority +1. |
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Bitter Blade |
 |
x |
90 |
100 |
16 |
The user recovers 50% of the damage dealt. |
... /
|
Fiery Dance |
 |
|
80 |
100 |
16 |
50% chance to boost the user's Special Attack stat by 1 stage. |
//
|
Fire Blast |
 |
|
110 |
85 |
8 |
10% chance to burn the target. |
//
|
Fire Fang |
 |
x |
65 |
95 |
24 |
10% chance to burn the target and 10% chance to make it flinch. |
|
Fire Punch |
 |
x |
75 |
100 |
24 |
10% chance to burn the target. |
|
Flamethrower |
 |
|
90 |
100 |
24 |
10% chance to burn the target. |
/
//
|
Flare Blitz |
 |
x |
120 |
100 |
24 |
10% chance to burn the target. The user receives recoil damage equal to 1/3 of the damage done to the target. Thaws the user. |
... //
|
Heat Crash |
 |
x |
40 à 120 |
100 |
16 |
The heavier the user compared to the target, the more powerful the attack. |
... //
|
Heat Wave |
 |
|
95 |
90 |
16 |
10% chance to burn the target. |
|
Lava Plume |
 |
|
80 |
100 |
24 |
30% chance to burn the target. |
|
Magma Storm |
 |
|
100 |
75 |
8 |
As long as the user is on the field, the target cannot be swicthed out for 4 to 5 turns and loses 1/8 of its max HP each turn. |
|
Mystical Fire |
 |
|
75 |
100 |
16 |
Lowers the target's Special Attack stat by 1 stage. |
|
Overheat |
 |
|
130 |
90 |
8 |
Lowers the user's Special Attack stat by 2 stages. |
... //
|
Pyro Ball |
 |
|
120 |
90 |
8 |
10% chance to burn the target. |
|
Raging Fury |
 |
|
120 |
100 |
16 |
Attacks 2 to 3 turns, then confuses the user. |
... //
|
Sunny Day |
 |
|
- |
- |
8 |
Triggers a harsch sunlight for 5 turns. |
... /
|
Temper Flare |
 |
x |
75 |
100 |
16 |
Power is doubled if user's last move failed. |
... /
|
Torch Song |
 |
|
80 |
100 |
16 |
Boosts the user's Special Attack by 1 stage. |
|
Will-O-Wisp |
 |
|
- |
85 |
24 |
Burns the target. |
/
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Bitter Malice |
 |
|
75 |
100 |
16 |
Lowers the target's Attack by 1 stage. |
... /
|
Curse |
 |
|
- |
- |
16 |
For non-Ghost-type Pokémon, boosts the user's Attack and Defense stats by 1 stage and lowers its Speed stat by 1 stage. |
|
Destiny Bond |
 |
|
- |
100 |
8 |
If the user faints as a result of an attack after it uses Destiny Bond, the attacking Pokémon faints as well. |
/
|
Hex |
 |
|
65 |
100 |
16 |
Power is doubled if the target is affected by a non-volatile status condition. |
/
|
Poltergeist |
 |
|
110 |
90 |
8 |
Fails if the target is not holding an item. |
|
Rage Fist |
 |
x |
50 |
100 |
16 |
Power is boosted by 50 points (max 300) each time the user is hit by an offensive move
(even self-inflicted hits under confusion). Multi-strike moves only count for 1.
The boosts are kept even if the Pokémon is switched out. |
... //
|
Shadow Ball |
 |
|
80 |
100 |
24 |
20% chance to lower the target's Special Defense stat by 1 stage. |
/
|
Shadow Claw |
 |
x |
70 |
100 |
24 |
12,5% chance to inflict a critical hit. |
... /
//
|
Shadow Sneak |
 |
x |
40 |
100 |
48 |
Priority +1. |
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Bullet Seed |
 |
|
25 |
100 |
48 |
Hits 2 to 5 times. |
... /
|
Energy Ball |
 |
|
90 |
100 |
16 |
10% chance to lower the target's Special Defense stat by 1 stage. |
/
|
Flower Trick |
 |
|
70 |
- |
16 |
Always inflicts a critical hit. Never fails. |
|
Giga Drain |
 |
|
75 |
100 |
16 |
The user recovers 50% of the damage dealt. |
//
|
Grass Knot |
 |
x |
20 à 120 |
100 |
32 |
The heavier the target, the more powerful the attack. |
/
|
Grassy Glide |
 |
|
55 |
100 |
32 |
Priority +1 if Grassy Terrain is active. |
|
Horn Leech |
 |
x |
75 |
100 |
16 |
The user recovers 50% of the damage dealt. |
|
Ivy Cudgel |
 |
|
100 |
100 |
16 |
The type changes according to the mask worn by Ogerpon : Grass, Water, Fire, Rock, respectively for
Teal, Wellspring, Hearthflame et Cornerstone masks. 12,5% chance to inflict a critical hit. |
|
Leaf Storm |
 |
|
130 |
90 |
8 |
Lowers the user's Special Attack by 2 stages. |
|
Leech Seed |
 |
|
- |
90 |
16 |
Each turn, the target loses 1/8 of its max HP, immediately retrived by the user (or any other Pokémon that took its place). |
|
Matcha Gotcha |
 |
|
80 |
90 |
24 |
The user recovers 50% of the damage dealt. 20% chance to burn the target. |
... /
|
Power Whip |
 |
x |
120 |
85 |
16 |
- |
|
Solar Beam |
 |
|
120 |
100 |
24 |
Charges on the first turn and hits on the next one. Under harsh sunlight, no charge turn is required. |
|
Strenght Sap |
 |
|
- |
100 |
16 |
Lowers the target's Attack stat by 1 stage. The user recovers a number of HP equal to the target's Attack stat before Strenght Sap was used. |
... /
|
Stun Spore |
 |
|
- |
75 |
48 |
Paralyses the target. |
/
|
Synthesis |
 |
|
- |
- |
8 |
The user recovers 50% of its max HP if no weather condition is active, 2/3 of its HP during harsh sunlight and only 1/4 under rain, sandstorm and snow. |
... /
|
Trailblaze |
 |
x |
50 |
100 |
32 |
Boosts the user Speed stat by 1 stage. |
|
Wood Hammer |
 |
x |
120 |
100 |
24 |
The user receives recoil damage equal to 1/3 of the damage done to the target. |
|
Worry Seed |
 |
|
- |
100 |
16 |
The target's ability is replaced by Insomnia. |
... /
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Bulldoze |
 |
|
60 |
100 |
32 |
Lowers the target's Speed stat by 1 stage. |
/
|
Earthquake |
 |
|
100 |
100 |
16 |
- |
/
//
|
Earth Power |
 |
|
90 |
100 |
16 |
10% chance to lower the target's Special Defense stat by 1 stage. |
/
|
Headlong Rush |
 |
|
120 |
100 |
8 |
Lowers the user's Defense and Special Defense stat by 1 stage. |
|
High Horsepower |
 |
|
95 |
95 |
16 |
If Grassy Terrain is active, damage dealt are not reduced. |
... /
|
Scorching Sand |
 |
|
70 |
100 |
16 |
30% chance to burn the target. Thaws the user. |
|
Spikes |
 |
|
- |
- |
32 |
Sets up Spikes on the opposing side of the field that cause each grounded Pokémon that is switching in to lose HP
(3 layers max) : 12,5% with 1 layer, 16,67% with 2 layers, 25 with 3 layers. |
/
|
Stomping Tantrum |
 |
x |
75 |
100 |
16 |
Power is doubled if the user's previous move failed. |
... /
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Aurora Veil |
 |
|
- |
- |
32 |
Can only be used under snow. Physical and special damage received by the user's team are halved for 5 turns. |
|
Avalanche |
 |
x |
60 |
100 |
16 |
Power is doubled if the user has been damaged this turn. Priority -4. |
|
Blizzard |
 |
|
120 |
70 |
8 |
10% chance to freeze the target. Never fails under snow. |
|
Chilly Reception |
 |
|
- |
- |
16 |
The user switches out and triggers a snowstorm for 5 turns, 8 if holding the Icy Rock. |
|
Freeze-Dry |
 |
|
70 |
100 |
32 |
10% chance to freeze the target. Super effective against Water-type Pokémon. |
|
Haze |
 |
|
- |
- |
48 |
Resets stat stages of every Pokémon on the field. |
|
Ice Beam |
 |
|
90 |
100 |
16 |
10% chance to freeze the target. |
/
|
Ice Punch |
 |
x |
75 |
100 |
24 |
10% chance to freeze the target. |
/
|
Ice Shard |
 |
|
40 |
100 |
48 |
Priority +1. |
//
|
Ice Spinner |
 |
x |
80 |
100 |
24 |
Removes the terrain. |
/
//
|
Icicle Crash |
 |
|
85 |
90 |
16 |
30% chance to make the target flinch. |
... //
|
Icicle Spear |
 |
|
25 |
100 |
48 |
Hits 2 to 5 times. |
|
Snowscape |
 |
|
- |
- |
16 |
Triggers a snowstorm for 5 turns, 8 if holding the Icy Rock. |
|
Triple Axel |
 |
x |
20 |
90 |
16 |
Can hit up to 3 times with a power of 40 for the second hit and 60 for the third one, with an accuracy of 90% for each hit. |
/
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Belly Drum |
 |
|
- |
- |
16 |
The user sacrifices half of its max HP and boosts its Attack stat to its maximum (+6). |
|
Body Slam |
 |
x |
85 |
100 |
24 |
30% chance to paralyse the target. |
... /
|
Court Change |
 |
|
- |
- |
16 |
Switches Entry Hazards and screens on both sides of the field. |
|
Encore |
 |
|
- |
100 |
8 |
Forces the target to use its last used move for 3 turns. |
/
|
Extreme Speed |
 |
x |
80 |
100 |
8 |
Priority +2. |
|
Facade |
 |
x |
70 |
100 |
32 |
Power is doubled if the user is affected by a non-volatile status condition. |
|
Fake Out |
 |
x |
40 |
100 |
16 |
Makes the target flinch. Only works the first turn the user is on the field. Priority +3. |
... /
//
|
Glare |
 |
|
- |
100 |
48 |
Paralyses the target. |
|
Heal Bell |
 |
|
- |
- |
8 |
Cures the user and each Pokémon in the user's team of all status conditions (burn, freeze, paralysis, poison, sleep). |
|
Morning Sun |
 |
|
- |
- |
8 |
The user recovers 50% of its max HP if no weather condition is active, 2/3 of its HP during harsh sunlight and only 1/4 under rain, sandstorm and snow. |
... //
|
Pain Split |
 |
|
- |
- |
32 |
The HP of both Pokémon are added together and both Pokémon are given back an equal amount of HP. |
|
Population Bomb |
 |
x |
20 |
90 |
16 |
Hits 1 to 10 times. |
... /
|
Protect |
 |
|
- |
- |
16 |
Protects the user from every moves directed at it during this turn. Probability to use Protect successfully (100% the first time) is divided by 3 at each use. Priority +4. |
/
|
Rapid Spin |
 |
x |
50 |
100 |
64 |
Boosts the user's Speed stat by 1 stage. Removes Entry Hazards on the user's side only and frees it from the effect of Leech Seed. |
/
|
Recover |
 |
|
- |
- |
8 |
The user recovers 50% of its max HP. |
|
Revival Blessing |
 |
|
- |
- |
1 |
Revives a fainted Pokémon in the user's team with half of its max HP. |
... /
|
Roar |
 |
|
- |
100 |
32 |
Sends randomly an other Pokémon of the opponent's team onto the field. Priority -6. |
|
Slack Off |
 |
|
- |
- |
8 |
The user recovers 50% of its max HP. |
|
Sleep Talk |
 |
|
- |
- |
16 |
Has to be used when the user is asleep ; uses randomly one of the 3 others user's moves.
The selected move won't lose any PP, Sleep Talk's PP alone will be affected. |
|
Soft-Boiled |
 |
|
- |
100 |
8 |
The user recovers 50% of its max HP. |
|
Substitute |
 |
|
- |
- |
16 |
Puts the user behind a substitute by sacrificing 25% of its max HP. |
/
//
|
Swords Dance |
 |
|
- |
- |
48 |
Boosts the user's Attack stat by 2 stages. |
/
//
|
Tera Blast |
 |
|
80 |
100 |
16 |
If used by a Terastallized Pokémon, becomes the same type than the Pokémon's Tera-type and is physical or special
according to the Pokémon's highest stat (Attack or Special Attack). |
/
//
|
Tickle |
 |
|
- |
100 |
32 |
Lowers the target's Attack and Defense stats by 1 stage. |
|
Tidy Up |
 |
|
- |
- |
16 |
Boosts the user's Attack and Speed stat by 1 stage and removes Entry Hazards on both sides of the field. |
... /
|
Weather Ball |
 |
|
50 |
100 |
16 |
If a climate is under effect, power is boosted to 100 and its type changes according to the climate :
Fire with sun, Water with rain, Ice with snow and Rock with sandstorm. |
/
|
Whirlwind |
 |
|
- |
- |
32 |
Sends randomly an other Pokémon of the opponent's team onto the field. Priority -6. |
|
Wish |
 |
|
- |
100 |
16 |
Next turn, the Pokémon currently on the field recovers 50% the user's max HP. |
|
Yawn |
 |
|
- |
- |
16 |
Makes the target drawsy, then falls asleep next turn. |
... /
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Acid Armor |
 |
|
- |
- |
32 |
Boosts the user's Defense stat by 2 stages. |
|
Baneful Bunker |
 |
|
- |
- |
16 |
Protects the user from every moves directed at it during this turn. Probability to use Baneful Bunker successfully
(100% the first time) is divided by 3 at each use. The target is poisonned if it is using a move that makes contact.
Priority +4. |
|
Clear Smog |
 |
|
50 |
- |
24 |
Resets the target's stat stages. |
|
Dire Claw |
 |
x |
80 |
100 |
24 |
50% chance to either poison, paralyse or put the target to sleep. 12,5% chance to inflict a critical hit. |
... //
|
Gunk Shot |
 |
|
120 |
80 |
8 |
30% chance to poison the target. |
/
//
|
Malignant Chain |
 |
|
100 |
100 |
16 |
50% chance to badly poison the target. |
|
Mortal Spin |
 |
|
30 |
100 |
24 |
Removes Entry Hazards on the user's side only and frees it from the effect of Leech Seed.
Poison the target. |
|
Poison Jab |
 |
x |
80 |
100 |
32 |
30% chance to poison the target. |
/
|
Sludge Bomb |
 |
|
90 |
100 |
16 |
30% chance to poison the target. |
|
Sludge Wave |
 |
|
95 |
100 |
16 |
10% chance to poison the target. |
/
|
Toxic |
 |
|
- |
90 |
16 |
Badly poisons the target. The Pokémon loses 1/16 of its max HP the first turn, 2/16 the second one and so on.
When the Pokémon is switched out, x is reseted. |
/
|
Toxic Spikes |
 |
|
- |
- |
32 |
Poisons the target (1 layer) or badly poison it (2 layer) as it enters the field. |
/
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Agility |
 |
|
- |
- |
48 |
Boosts the user's Speed stat by 2 stages. |
/
|
Amnesia |
 |
|
- |
- |
32 |
Boosts the user's Special Defense stat by 2 stages. |
|
Calm Mind |
 |
|
- |
- |
32 |
Boost the user's Special Attack and Special Defense stat by 1 stage. |
/
//
|
Cosmic Power |
 |
|
- |
- |
32 |
Boosts the user's Defense and Special Defense by 1 stage. |
|
Future Sight |
 |
|
120 |
100 |
16 |
Inflicts damage 2 turns after having been used. Can hit the target even if it is under the effect of Protect, Baneful Bunker etc. |
|
Healing Wish |
 |
|
- |
- |
16 |
The user faints allowing the next Pokémon that enters the field to recover all of its HP and to cure of its potential
status condition. If the first Pokémon to enter the field has all of its HP and doesn't suffer any status condition, Healing
Wish's effect will only activate when another Pokémon will took its place. |
|
Hypnosis |
 |
|
- |
60 |
32 |
Puts the target to sleep. |
... /
|
Light Screen |
 |
|
- |
- |
48 |
Special damage received by the user's team are halved for 5 turns. |
/
|
Lunar Dance |
 |
|
- |
- |
16 |
The user faints allowing the next Pokémon that enters the field to recover all of its HP, PP and to cure of its potential
status condition. If the first Pokémon to enter the field has all of its HP, PP and doesn't suffer any status condition,
Lunar Dance's effect will only activate when another Pokémon will took its place. |
|
Mirror Coat |
 |
|
- |
100 |
32 |
Returns back twice the special damage received this turn. Priority -5. |
|
Psychic |
 |
|
90 |
100 |
16 |
10% chance to lower the target's Special Defense stat by 1 stage. |
/
//
|
Psychic Noise |
 |
|
75 |
100 |
16 |
Prevents the target from recovering HP for 2 turns by any means. Can hit through substitutes. |
|
Psycho Boost |
 |
|
90 |
140 |
8 |
Lowers the user's Special Attack stat by 2 stages. |
|
Psyshock |
 |
|
80 |
100 |
16 |
Takes the target's Defense stat into account for the damage calculation. |
|
Reflect |
 |
|
- |
- |
32 |
Physical damage received by the user's team are halved for 5 turns. |
/
|
Rest |
 |
|
- |
- |
8 |
Puts the user to sleep for 2 turns, restauring all of its HP and curing any non-volatile status condition. |
|
Skill Swap |
 |
|
- |
100 |
16 |
The user exchanges its ability with the target's one. |
|
Stored Power |
 |
|
20 |
100 |
16 |
Power gains 20 points for each user's stat boost (max 860). |
/
//
|
|
Trick |
 |
|
- |
100 |
16 |
The user exchanges its item with the target's one. |
/
|
Trick Room |
 |
|
- |
- |
8 |
Slowest Pokémon move first for 5 turns. Priority -7. |
/
|
Zen Headbutt |
 |
x |
80 |
90 |
24 |
20% chance to make the target flinch. |
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Meteor Beam |
 |
|
120 |
90 |
16 |
Boosts the user's Special Attack stat by 1 stage on the first turn and hits on the next one. |
|
Mighty Cleave |
 |
x |
95 |
100 |
8 |
Hits through protection such as Protect, Baneful Bunker etc. |
|
Power Gem |
 |
|
80 |
100 |
32 |
- |
|
Rock Slide |
 |
|
75 |
90 |
16 |
30% chance to make the target flinch. |
|
Rock Tomb |
 |
|
60 |
95 |
24 |
Lowers the target's Speed stat by 1 stage. |
... /
|
Salt Cure |
 |
|
40 |
100 |
24 |
The target loses 1/8 of its max HP each turn, 1/4 if the target is Water or Steel-type. |
|
Smack Down |
 |
|
100 |
50 |
24 |
The target falls to the ground, which makes it vulnerable to the effect of terrains and lose its potential Ground-type immunity. |
|
Stealth Rock |
 |
|
- |
- |
32 |
Sets up rocks on the opposing side of the field that cause each Pokémon that is switching in to lose HP, according to their
vulnerability to Rock type : 3,125% with a double resistance, 6,25% with a simple resistance, 12,5% if neutral to Rock-type,
25% in case of a simple weakness and 50% in case of a double weakness. |
/
|
Stone Edge |
 |
|
100 |
80 |
8 |
12,5% chance to inflict a critical hit. |
/
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Bullet Punch |
 |
x |
40 |
100 |
48 |
Priority +1. |
|
Flash Cannon |
 |
|
80 |
100 |
16 |
10% chance to lower the target's Special Defense stat by 1 stage. |
|
Gigaton Hammer |
 |
|
160 |
100 |
8 |
Cannot be used twice in a row. |
|
Heavy Slam |
 |
x |
40 à 120 |
100 |
16 |
The heavier the user compared to the target, the more powerful the attack. |
/
|
Iron Defense |
 |
|
- |
- |
24 |
Boosts the user's Defense stat by 2 stages. |
/
|
Iron Head |
 |
x |
80 |
100 |
24 |
30% chance to make the target flinch. |
/
//
|
Make It Rain |
 |
|
120 |
100 |
8 |
Lowers the user Special Attack by 1 stage. |
|
Metal Burst |
 |
|
- |
100 |
16 |
Returns back 1,5x the damage received this turn. Fails if the user moves before the target. |
... /
|
Steel Beam |
 |
|
150 |
95 |
8 |
The user loses half of its max HP. |
|
Tachyon Cutter |
 |
|
50 |
- |
16 |
Hits twice. Never fails. |
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Aqua Cutter |
 |
|
70 |
100 |
32 |
12,5% chance to inflict a critical hit. |
|
Aqua Jet |
 |
x |
40 |
100 |
32 |
Priority +1. |
/
|
Aqua Step |
 |
x |
80 |
100 |
16 |
Boosts the user's Speed stat by 1 stage. |
... /
|
Chilling Water |
 |
|
50 |
100 |
32 |
Lowers the target's Attack stat by 1 stage. |
... /
|
Flip Turn |
 |
x |
60 |
100 |
32 |
The user switches out right after the attack. |
|
Hydro Pump |
 |
|
110 |
80 |
8 |
- |
/
|
Hydro Steam |
 |
|
80 |
100 |
24 |
Power is boosted by 50% under harsh sunlight. |
|
Liquidation |
 |
x |
85 |
100 |
16 |
20% chance to lower the target's Defense stat by 1 stage. |
|
Razor Shell |
 |
x |
75 |
95 |
16 |
50% chance to lower the target's Defense by 1 stage. |
|
Scald |
 |
|
80 |
100 |
24 |
30% chance to burn the target. Thaws the user. |
/
|
Surf |
 |
|
90 |
100 |
24 |
- |
/
|
Waterfall |
 |
x |
80 |
100 |
24 |
20% chance to make the target flinch. |
|
Water Shuriken |
 |
|
15 |
100 |
32 |
Hits 2 to 5 times. Priority +1. The power is no more affected by Greninja's Ability. |
|
Wave Crash |
 |
x |
120 |
100 |
16 |
The user receives recoil damage equal to 1/3 of the damage done to the target. |
... /
|