Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Crunch |
 |
x |
80 |
100 |
24 |
20% chance to lower the target's Defense stat by 1 stage. |
//
|
Dark Pulse |
 |
|
80 |
100 |
24 |
20% chance to make to target flinch. |
//
|
Darkest Lariat |
 |
x |
85 |
100 |
16 |
Ignores the target's stats changes. |
... /
|
Foul Play |
 |
x |
95 |
100 |
24 |
Uses the target's Attack stat for the damage calculation. |
/
|
Knock Off |
 |
x |
65 |
100 |
32 |
The target loses its item. Power is boosted by 50% if the target actually lose its item as a result of the attack. If
Knock Off triggers an item's effect (such as Colbur Berry, Focus Sash etc.), it activates before being lost. |
/
|
Nasty Plot |
 |
|
- |
- |
32 |
Boosts the user's Special Attack stat by 2 stages. |
/
//
|
Obstruct |
 |
|
- |
- |
16 |
Protects the user from every offensive moves during this turn. If the target uses a move that makes contact, it lowers
its Defense stat by 2 stages. Priority +4. |
... /
|
Sucker Punch |
 |
x |
70 |
100 |
8 |
Fails if the target is using a non-offensive move. Priority +1. |
/
//
|
Taunt |
 |
|
- |
100 |
32 |
Prevents the target from using non-offensive moves for 3 turns. |
/
|
Throat Chop |
 |
x |
80 |
100 |
24 |
Prevents the target from using sound based moves for 2 turns. |
|
Wicked Blow |
 |
x |
80 |
100 |
8 |
Always inflict a critical hit. |
... //
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Bolt Beak |
 |
x |
85 |
100 |
16 |
If the user hits before the target, it deals double damage. |
... /
|
Discharge |
 |
|
80 |
100 |
24 |
30% chance to paralyse the target. |
/
|
Electro Ball |
 |
|
40 à 150 |
100 |
16 |
The faster the user compared to the target, the more powerful the attack. |
|
Overdrive |
 |
|
80 |
100 |
16 |
Can hit through subsitutes. |
... /
|
Plasma Fists |
 |
x |
100 |
100 |
24 |
Turns every Electrik-type moves into Normal-type moves until next turn. |
|
Rising Voltage |
 |
|
70 |
100 |
32 |
If Electrik Terrain is under effect, and as long as the user is grounded, power is doubled. |
|
Thunder |
 |
|
110 |
70 |
16 |
30% chance to paralyse the target. Never fails under rain. |
|
Thunderbolt |
 |
|
90 |
100 |
24 |
10% chance to paralyse the target. |
/
//
|
Thunder Cage |
 |
|
80 |
90 |
24 |
As long as the user is on the field, the target cannot be swicthed out for 4 to 5 turns and loses 1/8 of its max HP each turn. |
|
Thunder Punch |
 |
x |
75 |
100 |
24 |
10% chance to burn the target. |
|
Thunder Wave |
 |
|
- |
90 |
32 |
Paralyses the target. |
/
|
Volt Switch |
 |
|
70 |
100 |
32 |
The user switches out right after the attack. |
/
//
|
Wild Charge |
 |
x |
90 |
100 |
24 |
The user receives recoil damage equal to 1/4 of the damage done to the target. |
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Aura Sphere |
 |
|
80 |
- |
32 |
Never fails. |
//
|
Body Press |
 |
x |
80 |
100 |
16 |
Takes the user's Defense stat instead of its Attack stat into account for the damage calculation. |
/
|
Bulk Up |
 |
|
- |
- |
32 |
Boosts the user's Attack and Defense stat by 1 stage. |
/
//
|
Close Combat |
 |
x |
120 |
100 |
8 |
Lowers the user's Defense and Special Defense stat by 1 stage. |
/
//
|
Drain Punch |
 |
x |
75 |
100 |
16 |
The user recovers 50% of the damage dealt. |
/
|
Final Gambit |
 |
|
- |
100 |
8 |
The user faints and deals damage equal to the number of HP lost in the process. |
/
|
Focus Blast |
 |
|
120 |
70 |
8 |
10% chance to lower the target's Special Defense stat by 1 stage. |
/
//
|
High Jump Kick |
 |
x |
130 |
90 |
16 |
The user loses 50% of its max HP if it fails. |
... //
|
Low Kick |
 |
x |
20 à 120 |
100 |
32 |
The heavier the target, the most powerful the attack. |
/
|
Mach Punch |
 |
x |
40 |
100 |
48 |
Priority +1. |
... /
|
Sacred Sword |
 |
x |
90 |
100 |
24 |
Ignores the target's stats changes. |
|
Secret Sword |
 |
|
85 |
100 |
16 |
Takes the target's Defense stat into account for the damage calculation. |
... /
|
Seismic Toss |
 |
x |
- |
100 |
32 |
Deals damage equal to the user's level. |
|
Superpower |
 |
x |
120 |
100 |
8 |
Lowers the user's Attack and Defense stat by 1 stage. |
|
Thunderous Kick |
 |
x |
90 |
100 |
16 |
Lowers the target's Defense stat by 1 stage. |
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Eruption |
 |
|
1 à 150 |
100 |
8 |
The higher the user's HP, the more powerful the attack. |
|
Fiery Dance |
 |
|
80 |
100 |
16 |
50% chance to boost the user's Special Attack stat by 1 stage. |
|
Fire Blast |
 |
|
110 |
85 |
8 |
10% chance to burn the target. |
/
|
Fire Punch |
 |
x |
75 |
100 |
24 |
10% chance to burn the target. |
/
|
Flamethrower |
 |
|
90 |
100 |
24 |
10% chance to burn the target. |
/
|
Flare Blitz |
 |
x |
120 |
100 |
24 |
10% chance to burn the target. The user receives recoil damage equal to 1/3 of the damage done to the target. Thaws the user. |
/
|
Heat Wave |
 |
|
95 |
90 |
16 |
10% chance to burn the target. |
|
Lava Plume |
 |
|
80 |
100 |
24 |
30% chance to burn the target. |
... /
|
Magma Storm |
 |
|
100 |
75 |
8 |
As long as the user is on the field, the target cannot be swicthed out for 4 to 5 turns and loses 1/8 of its max HP each turn. |
|
Mystical Fire |
 |
|
75 |
100 |
16 |
Lowers the target's Special Attack stat by 1 stage. |
/
|
Overheat |
 |
|
130 |
90 |
8 |
Lowers the user's Special Attack stat by 2 stages. |
... /
|
Pyro Ball |
 |
|
120 |
90 |
8 |
10% chance to burn the target. |
... //
|
V-Create |
 |
x |
180 |
95 |
8 |
Lowers the user's Defense, Special Defense and Speed stats by 1 stage. |
|
Will-O-Wisp |
 |
|
- |
85 |
24 |
Burns the target. |
/
//
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Acrobatics |
 |
x |
55 |
100 |
24 |
Power is doubled if the user doesn't hold an item. |
|
Air Slash |
 |
|
75 |
95 |
32 |
30% chance to make the target flinch. |
... /
|
Bounce |
 |
x |
85 |
85 |
8 |
The user bounces up the first turn and hits the next one. 30% chance to paralyse the target. |
... /
|
Brave Bird |
 |
x |
120 |
100 |
24 |
The user receives recoil damage equal to 1/3 of the damage done to the target. |
|
Defog |
 |
|
- |
- |
24 |
Removes Entry Hazards on both sides of the field. Removes
the terrain, the screens on the opposing side of the field and lowers the target's Evasion stat by 1 stage. |
/
|
Drill Peck |
 |
x |
80 |
100 |
32 |
- |
|
Dual Wingbeat |
 |
x |
40 |
90 |
16 |
Hits twice. |
|
Hurricane |
 |
|
110 |
70 |
16 |
30% chance to confuse the target. Never fails under rain. |
/
|
Roost |
 |
|
- |
- |
16 |
The user recovers 50% of its max HP and loses its potential Flying-type for the rest of the turn. |
/
//
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Hex |
 |
|
65 |
100 |
16 |
Power is doubled if the target is affected by a non-volatile status condition. |
/
//
|
Night Shade |
 |
|
- |
100 |
24 |
Deals damage equal to the user's level. |
|
Phantom Force |
 |
x |
90 |
100 |
16 |
The user desappears the first turn and hits the next one. Hits the target even if it is under the effect of Protect, Baneful Bunker, King's Shield etc. |
|
Poltergeist |
 |
|
110 |
90 |
8 |
Fails if the target is not holding an item. |
... /
|
Shadow Ball |
 |
|
80 |
100 |
24 |
20% chance to lower the target's Special Defense stat by 1 stage. |
/
//
|
Shadow Bone |
 |
|
85 |
100 |
16 |
20% chance to lower the target's Defense stat by 1 stage. |
... /
|
Shadow Claw |
 |
x |
70 |
100 |
24 |
12,5% chance to inflict a critical hit. |
/
|
Shadow Sneak |
 |
x |
40 |
100 |
48 |
Priority +1. |
/
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Giga Drain |
 |
|
75 |
100 |
16 |
The user recovers 50% of the damage dealt. |
/
|
Grass Knot |
 |
x |
20 à 120 |
100 |
32 |
The heavier the target, the more powerful the attack. |
|
Grassy Glide |
 |
|
70 |
100 |
32 |
Priority +1 if Grassy Terrain is active. |
|
Jungle Healing |
 |
|
- |
- |
16 |
The user recovers 1/4 of its max HP and cures itself of burn, paralysis and poison. |
... /
|
Leaf Blade |
 |
x |
90 |
100 |
24 |
12,5% chance to inflict a critical hit. |
|
Leech Seed |
 |
|
- |
90 |
16 |
Each turn, the target loses 1/8 of its max HP, immediately retrived by the user (or any other Pokémon that took its place). |
|
Power Whip |
 |
x |
120 |
85 |
16 |
- |
/
|
Sleep Powder |
 |
|
- |
75 |
24 |
Puts the target to sleep. |
|
Solar Beam |
 |
|
120 |
100 |
24 |
Charges on the first turn and hits on the next one. Under harsh sunlight, no charge turn is required. |
... /
|
Spore |
 |
|
- |
100 |
24 |
Puts the target to sleep. |
... /
|
Stun Spore |
 |
|
- |
75 |
48 |
Paralyses the target. |
/
|
Wood Hammer |
 |
x |
120 |
100 |
24 |
The user receives recoil damage equal to 1/3 of the damage done to the target. |
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Aurora Veil |
 |
|
- |
- |
32 |
Can only be used under hail. Physical and special damage received by the user's team are halved for 5 turns. |
|
Freeze-Dry |
 |
|
70 |
100 |
32 |
10% chance to freeze the target. Super effective against Water-type Pokémon. |
/
//
|
Glaciate |
 |
|
65 |
95 |
16 |
Lowers the target's Speed stat by 1 stage. |
|
Hail |
 |
|
- |
- |
16 |
Triggers a hailstorm for 5 turns, 8 if holding the Icy Rock. |
|
Haze |
 |
|
- |
- |
48 |
Resets stat stages of every Pokémon on the field. |
|
Ice Beam |
 |
|
90 |
100 |
16 |
10% chance to freeze the target. |
/
//
|
Ice Fang |
 |
x |
65 |
95 |
24 |
10% chance to freeze the target and 10% chance to make it flinch. |
... //
|
Ice Punch |
 |
x |
75 |
100 |
24 |
10% chance to freeze the target. |
|
Ice Shard |
 |
|
40 |
100 |
48 |
Priority +1. |
/
|
Icicle Crash |
 |
|
85 |
90 |
16 |
30% chance to make the target flinch. |
/
|
Icicle Spear |
 |
|
25 |
100 |
48 |
Hits 2 to 5 times. |
... /
|
Icy Wind |
 |
|
55 |
95 |
24 |
Lowers the target's Speed stat by 1 stage. |
/
|
Triple Axel |
 |
x |
20 |
90 |
16 |
Can hit up to 3 times with a power of 40 for the second hit and 60 for the third one, with an accuracy of 90% for each hit. |
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Belly Drum |
 |
|
- |
- |
16 |
The user sacrifices half of its max HP and boosts its Attack stat to its maximum (+6). |
/
|
Body Slam |
 |
x |
85 |
100 |
24 |
30% chance to paralyse the target. |
... /
|
Boomburst |
 |
|
140 |
100 |
16 |
Can hit through subsitutes. |
... /
|
Court Change |
 |
|
- |
- |
16 |
Switches Entry Hazards and screens on both sides of the field. |
... //
|
Encore |
 |
|
- |
100 |
8 |
Forces the target to use its last used move for 3 turns. |
/
|
Explosion |
 |
|
250 |
100 |
8 |
Causes the user to faint. |
|
Extreme Speed |
 |
x |
80 |
100 |
8 |
Priority +2. |
|
Facade |
 |
x |
70 |
100 |
32 |
Power is doubled if the user is affected by a non-volatile status condition. |
... /
|
Growth |
 |
|
- |
- |
32 |
Boosts the user's Attack and Special Attack stats by 1 stage (2 under harsh sunlight). |
... /
|
Heal Bell |
 |
|
- |
- |
8 |
Cures the user and each Pokémon in the user's team of all status conditions (burn, freeze, paralysis, poison, sleep). |
/
|
Hyper Beam |
 |
|
150 |
90 |
8 |
The user cannot attack nor switch out next turn. |
... //
|
Pain Split |
 |
|
- |
- |
32 |
The HP of both Pokémon are added together and both Pokémon are given back an equal amount of HP. |
... /
|
Perish Song |
 |
|
- |
- |
8 |
Both Pokémon are affected by a countdown starting at 4 and decreasing by 1 at the end of each turn. When the countdown
falls to 0, the Pokémon faints. |
|
Protect |
 |
|
- |
- |
16 |
Protects the user from every moves directed at it during this turn. Probability to use Protect successfully (100% the first
time) is divided by 3 at each use. Priority +4. |
/
|
Quick Attack |
 |
x |
40 |
100 |
48 |
Priority +1. |
... /
|
Rapid Spin |
 |
x |
50 |
100 |
64 |
Boosts the user's Speed stat by 1 stage. Removes
Spikes on the user's side only and frees it from the effect of Leech Seed. |
/
|
Recover |
 |
|
- |
- |
16 |
The user recovers 50% of its max HP. |
/
|
Safeguard |
 |
|
- |
- |
40 |
Prevents the user from being affected by status conditions, except those caused by items and abilities. |
|
Shell Smash |
 |
|
- |
- |
24 |
Boosts the user's Attack, Special Attack and Speed stats by 2 stages and lowers its Defense and Special Defense stats by 1 stage. |
... /
|
Slack Off |
 |
|
- |
- |
16 |
The user recovers 50% of its max HP. |
|
Soft-Boiled |
 |
|
- |
- |
16 |
The user recovers 50% of its max HP. |
|
Substitute |
 |
|
- |
- |
16 |
Puts the user behind a substitute by sacrificing 25% of its max HP. |
/
//
//
|
Swift |
 |
|
60 |
- |
32 |
Never fails. |
|
Swords Dance |
 |
|
- |
- |
48 |
Boosts the user's Attack stat by 2 stages. |
/
|
Weather Ball |
 |
|
50 |
100 |
16 |
If a climate is under effect, power is boosted to 100 and its type changes according to the climate : Fire with sun,
Water with rain, Ice with hail and Rock with sandstorm. |
/
|
Whirlwind |
 |
|
- |
- |
32 |
Sends randomly an other Pokémon of the opponent's team onto the field. Priority -6. |
|
Wish |
 |
|
- |
- |
16 |
Next turn, the Pokémon currently on the field recovers 50% the user's max HP. |
/
|
Yawn |
 |
|
- |
- |
16 |
Makes the target drawsy, then falls asleep next turn. |
... /
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Baneful Bunker |
 |
|
- |
- |
16 |
Protects the user from every moves directed at it during this turn. Probability to use Baneful Bunker successfully (100% the first
time) is divided by 3 at each use. The target is poisonned if it is using a move that makes contact. Priority +4. |
|
Clear Smog |
 |
|
50 |
- |
24 |
Resets the target's stat stages. |
... /
|
Gunk Shot |
 |
|
120 |
80 |
8 |
30% chance to poison the target. |
... //
|
Poison Jab |
 |
x |
80 |
100 |
32 |
30% chance to poison the target. |
//
|
Sludge Bomb |
 |
|
90 |
100 |
16 |
30% chance to poison the target. |
/
|
Sludge Wave |
 |
|
95 |
100 |
16 |
10% chance to poison the target. |
/
|
Toxic |
 |
|
- |
90 |
16 |
Badly poisons the target. The Pokémon loses 1/16 of its max HP the first turn, 2/16 the
second one and so on. When the Pokémon is switched out, x is reseted. |
/
|
Toxic Spikes |
 |
|
- |
- |
32 |
Poisons the target (1 layer) or badly poison it (2 layer) as it enters the field. |
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Agility |
 |
|
- |
- |
48 |
Boosts the user's Speed stat by 2 stages. |
|
Calm Mind |
 |
|
- |
- |
32 |
Boost the user's Special Attack and Special Defense stat by 1 stage. |
/
//
|
Cosmic Power |
 |
|
- |
- |
32 |
Boosts the user's Defense and Special Defense by 1 stage. |
|
Future Sight |
 |
|
120 |
100 |
16 |
Inflicts damage 2 turns after having been used. Can hit the target even if it is under the effect of Protect, Baneful Bunker, King's Shield etc. |
|
Healing Wish |
 |
|
- |
- |
16 |
The user faints allowing the next Pokémon that enters the field to recover all of its HP and to cure of its potential status condition.
If the first Pokémon to enter the field has all of its HP and doesn't suffer any status condition, Healing Wish's effect will only
activate when another Pokémon will took its place. |
... /
|
Hypnosis |
 |
|
- |
60 |
32 |
Puts the target to sleep. |
|
Light Screen |
 |
|
- |
- |
48 |
Special damage received by the user's team are halved for 5 turns. |
/
|
Lunar Dance |
 |
|
- |
- |
16 |
The
user faints allowing the next Pokémon that enters the field to recover all of its HP, PP and to cure of its potential status
condition. If the first Pokémon to enter the field has all of its HP, PP and doesn't suffer any status condition, Lunar Dance's
effect will only activate when another Pokémon will took its place. |
... /
|
Psychic |
 |
|
90 |
100 |
16 |
10% chance to lower the target's Special Defense stat by 1 stage. |
/
|
Psychic Fangs |
 |
x |
85 |
100 |
16 |
Removes screens (Reflect, Light Screen and Aurora Veil). |
//
|
Psyshock |
 |
|
80 |
100 |
16 |
Takes the target's Defense stat into account for the damage calculation. |
/
|
Reflect |
 |
|
- |
- |
32 |
Physical damage received by the user's team are halved for 5 turns. |
/
|
Rest |
 |
|
- |
- |
16 |
Puts the user to sleep for 2 turns, restauring all of its HP and curing any non-volatile status condition. |
|
Stored Power |
 |
|
20 |
100 |
16 |
Power gains 20 points for each user's stat boost (max 860). |
//
|
Teleport |
 |
|
- |
- |
32 |
The user switches out. Priority -6. |
|
Trick |
 |
|
- |
100 |
16 |
The user exchanges its item with the target's one. |
/
//
|
Trick Room |
 |
|
- |
- |
8 |
Slowest Pokémon move first for 5 turns. Priority -7. |
... /
|
Zen Headbutt |
 |
x |
80 |
90 |
24 |
20% chance to make the target flinch. |
/
//
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Ancient Power |
 |
|
60 |
100 |
8 |
10% chance to boost all of the user's stats by 1 stage. |
|
Rock Blast |
 |
|
25 |
90 |
16 |
Hits 2 to 5 times. |
/
|
Rock Slide |
 |
|
75 |
90 |
16 |
30% chance to make the target flinch. |
/
|
Stealth Rock |
 |
|
- |
- |
32 |
Sets up rocks on the opposing side of the field that cause each Pokémon that is switching in to lose HP, according to their
vulnerability to Rock type : 3,125% with a double resistance, 6,25% with a simple resistance, 12,5% if neutral to Rock-type,
25% in case of a simple weakness and 50% in case of a double weakness. |
/
|
Stone Edge |
 |
|
100 |
80 |
8 |
12,5% chance to inflict a critical hit. |
/
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Bullet Punch |
 |
x |
40 |
100 |
48 |
Priority +1. |
|
Double Iron Bash |
 |
x |
60 |
100 |
8 |
Hits twice and has 30% chance to make the target flinch each time. |
|
Flash Cannon |
 |
|
80 |
100 |
16 |
10% chance to lower the target's Special Defense stat by 1 stage. |
/
//
|
Gyro Ball |
 |
x |
1 à 150 |
100 |
8 |
The lower the user's Speed, the more powerful the attack. |
|
Heavy Slam |
 |
x |
40 à 120 |
100 |
16 |
The heavier the user compared to the target, the more powerful the attack. |
|
Iron Defense |
 |
|
- |
- |
24 |
Boosts the user's Defense stat by 2 stages. |
|
Iron Head |
 |
x |
80 |
100 |
24 |
30% chance to make the target flinch. |
/
//
|
Kings Shield |
 |
|
- |
- |
16 |
Protects the user from every offensive moves during this turn.
If the target uses a move that makes contact, it lowers its Attack stat by 1 stage. Priority +4. |
|
Shift Gear |
 |
|
- |
- |
16 |
Boost the user's Attack stat by 1 stage and Speed stat by 2 stages. |
... /
//
|
Smart Strike |
 |
x |
70 |
- |
16 |
Never fails. |
|
Steel Beam |
 |
|
150 |
95 |
8 |
The user loses half of its max HP. |
|
Name |
Cat. |
Contact |
Power |
Accuracy |
PP |
Description/Effects |
Aqua Jet |
 |
x |
40 |
100 |
32 |
Priority +1. |
|
Crabhammer |
 |
x |
100 |
90 |
16 |
12,5% chance to inflict a critical hit. |
|
Fishious Rend |
 |
|
85 |
100 |
16 |
If the user hits before the target, it deals double damage. |
... //
|
Flip Turn |
 |
x |
60 |
100 |
32 |
The user switches out right after the attack. |
/
|
Hydro Pump |
 |
|
110 |
80 |
8 |
- |
/
|
Liquidation |
 |
x |
85 |
100 |
16 |
20% chance to lower the target's Defense stat by 1 stage. |
/
|
Scald |
 |
|
80 |
100 |
24 |
30% chance to burn the target. Thaws the user. |
/
|
Surf |
 |
|
90 |
100 |
24 |
- |
/
|
Surging Strikes |
 |
x |
25 |
100 |
8 |
Hits 3 times, inflicting a critical hit each time. |
|
Waterfall |
 |
x |
80 |
100 |
24 |
20% chance to make the target flinch. |
... /
|
Whirlpool |
 |
|
35 |
85 |
24 |
As long as the user is on the field, the target cannot be swicthed out for 4 to 5 turns and loses 1/8 of its max HP each turn. |
|